﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FXnaEngine
{


    /// <summary>
    /// 构建一个默认的系统场景，包含必要的鼠标以及事件的订阅
    /// </summary>
   public class DefaultScene:Scene
    {


       public DefaultScene(FGame game)
           : base(game)

       {

           this.game.GameMessage += new EngineMessageHandler(game_GameMessage);

       }


       //自己的消息处理程序
       void game_GameMessage(IMessage message)
       {


           
       }





    }
}
